SHADERS SETTING FOR NVIDIA CARD OSW V1.0.0.0
Added an editor command line argument "-AutoDeclinePackageRecovery" to bypass the Restore Packages prompt and discard autosaves. This is controlled by a corresponding Skip Package Recovery checkbox in Switchboard's Unreal device settings. This can be useful in multi-user editing scenarios, where restoring autosaved packages may not be desirable.
SHADERS SETTING FOR NVIDIA CARD OSW V1.0.0.0
When the user agent is to restore the drawing buffer for a WebGLRenderingContext context, it must run the following steps: Let canvas be the canvas object associated with context. If context's webgl context lost flag is not set, abort these steps. Create a drawing buffer using the settings specified in context's context creation parameters, and associate the drawing buffer with context, discarding any previous drawing buffer. Clear context's webgl context lost flag. Reset context's OpenGL error state. Fire a WebGL context event named "webglcontextrestored" at canvas, with its statusMessage attribute set to "". 041b061a72